1/11/2024 0 Comments Darkest dungeon antiquarian buildHowever, due to the immense cost of erecting District buildings, it becomes prudent for the player to plan long in advance, as a lot of these buildings will be especially useful if built as early as possible (e.g. The benefits vary from exclusively utilitarian or financial incentives to direct combat benefits to the adventurers under the player's control. I'm still uncertain about 1st and 3rd positions.Districts are a special kind of town building available only in The Crimson Court and The Color of Madness DLCs.ĭistricts introduce a new layer to the depth of late-game planning for the player, as the available buildings are generally immensely expensive, but do offer substantial buffs if a player was so inclined to rebuild them. I did some research before posting here, and I know that Protect Me! synergizes with Highwayman's Duelist's Advance, and I could use the Highwayman in my build, too, since dodging an attack still grants riposte. So, assuming we stick with the Antiquarian in the back with Invig, what are some good compositions for seizing as much Dodge as I can? I'm trying to rectify that after my first foray into the Darkest Dungeon ended catastrophically. Typically, I don't think about comps much past 2 Healers in the back, DPS in the middle, and Tank up front, sometimes 2 Tanks up front. I want to make a Darkest Dungeon-viable team comp centered around keeping Antiquarian in the back. She often keeps my party alive through a combination of Invigorating Vapours/Get Down!/Fortifying Vapours and +Dodge/Healing Skill Trinkets. I actually like the Antiquarian, beyond more than just grinding out gold. (I'm playing DD on Switch so Color of Madness hasn't dropped yet, just a heads up)
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